New player? Start with one full wave
Roll one defense, place it near the first useful contact, defend a wave, and note where enemies first pass your setup. Then use the layout or planner page for one change.
Choose the guide that matches your next test: first base, placement, bosses, rolling, offline progress, or upgrade focus. Every page separates visible game facts from unknown numbers.
Roll one defense, place it near the first useful contact, defend a wave, and note where enemies first pass your setup. Then use the layout or planner page for one change.
Learn Roll, Build, Defend, observe, and repeat without relying on codes or guessed odds.
Read guide →RoadmapMove from the first full loop into layered coverage, controlled upgrades, bosses, relics, and offline tests.
Read guide →Repeatable runsCompare stable waves, offline fighting, and bosses without fake hourly rates or drop tables.
Read guide →PlacementBuild front, middle, and cleanup coverage, then change one failure point at a time.
Read guide →Current eventPrepare layered coverage, run a boss baseline, and inspect relic rewards carefully.
Read guide →MechanicUnderstand the official Roll loop and the limits around odds, Luck, pity, and Auto Roll claims.
Read guide →ProgressionUse a repeatable before-and-after test without inventing rates, caps, or reward formulas.
Read guide →Community reportChoose a conservative upgrade test from the first visible failure point.
Read guide →Because item stats, odds, range, wave scaling, and upgrade formulas are not fully public, a controlled comparison is more useful than an uncited exact number.
Use the same wave or boss attempt as the baseline.
Record the first leak point or pressure moment.
Move, replace, or upgrade one thing before repeating.